Fish shooting video games have a lengthy history, dating back to arcades in Singapore and Hong Kong. They have since extended to Asian-oriented places throughout the world, including California and the Pacific Rim. The gambling components of the games, as well as their ties to organized crime, have sparked heated discussion in the West.
The basic idea of fish shooting games is straightforward. Players (usually four) utilize cannons to shoot fish in order to gain rewards. Each player uses a cannon on a different side of the game board to shoot at the same pool of fish. For gamers, deciding which fish to shoot is critical. Because the fish vary in rarity, “health,” and speed, it is considerably easier to kill a small fish for less rewards than a large fish for more rewards. Because fish float in and out of the board, it’s vital to keep track of whether a fish has just entered or is about to leave.
In these games, the cannon ammo also serves as the major currency. To put it another way, you spend money when you shoot the fish, and if you don’t kill it, you lose all of your money and ammunition. The player who shoots the final bullet required to kill a certain fish wins all rewards.
Furthermore, the bullets’ efficiency is under the player’s control. What is the significance of this? Assume your standard rate of fire is 1 (shot): 1. (bullet). That is, when one shot is fired, one bullet is expended. However, the larger fish are frequently not harmed by this. As a result, players usually increase the rate to 1:5, 1:20, or 1:50. The stakes are significantly higher at 1:50; suppose a situation in which you fired a long burst at 1:50 and the fish escaped.
Let’s take a quick look at some of the most crucial components of fish shooting games in terms of monetization, socialization, and retention.
The monetization of these games is based on the hybridization of money and gaming energy, which is widespread in other casino games such as poker. In other words, while the principal currency of the game is used to fund some purchases, players also need it to enter the action and replenish their ammunition. Furthermore, the fundamental gameplay is frequently made profitable by the addition of a number of boosters, such as “kill all the fish on the board.”
Although the focus of meta-monetization is mainly on player avatar frames, cannon skins, and wings, power progression components have also been noticed; for example, in some games, different cannons have varied stats.
Money, cosmetics, and boosters are regularly used as the foundation of commercialized media. Gacha wheels, limited-time specials, VIP systems, subscriptions, and even rentable commodities are just a few of the commercialization techniques employed.